Information on My Stop-Motion Animation


The set for the Attack of the Big Bad Tempered Monster      Thanks to the explosion of inexpensive and excellent video products and software for computers in the past several years, stop-motion animation is easier than ever to pursue. Making good animations starts with the equipment. I remember the pain and agony of animating with an 8mm video camera. There was no direct way to shoot a video frame-by-frame with that particular camcorder. At first I animated figures by shooting bursts of frames. The result was a slow and unconvincing movement. I then found that I could shoot a burst of frames and then manually back
the tape up to cut frames using my camcorder's edit-search feature. This was extremely tedious to say the least, but I was at least able to finally get a decent speed of figure movement. In hind-site I really wish I would have gotten into using Super-8 film instead of 8mm video for many reasons. Sadly, consumer-level video products have never been good for animation.

     My first taste of non-CG animation on the computer came thanks to a sweet little device known as Quickcam, originally made by Connectix. What made it so great was that I could now shoot frame-by-frame at a constant frame-rate. On my camcorder getting a constant frame-rate was close to impossible as in using the edit-search I would sometimes tap it a little too long and skip several frames or tap it not long enough and skip only one frame. As neat at the first Quickcam was for animation, the drawbacks to its use were still quite significant. First of all it was grayscale. Second, only 64 shades My Quickcam hover car animation
of grayscale at the most could be used. Third, the picture quality of my camcorder was much better than the first Quickcam due to higher resolution. Forth, a lengthy uncompressed video wasn't possible due to limitations in my hard drive's capacity and limitations of file sizes on PC's back then. Fifth, inexpensive and powerful video editing software simply didn't exist. I made a few animations with my first Quickcam but I mainly still stuck with my video camera. Because of the tedious shooting with my video camera I lost interest in stop-motion animation for a while.

The set for one of my clay morphamations      Then, around 1999 I got back into stop-motion animation thanks a better Quickcam, the Logitech Color Quickcam. The Color Quickcam of that time was a vast improvement over the very first one. Not only could it do color, but it could do 24 bit color. That equates to about 16.7 million different colors. The capture software of the version I got was also very nice as lighting, color, and shutter speed could be easily adjusted. In addition, Logitech was smart in not removing Connectix's support of taking videos frame-by-frame. Finally I could focus on improving my skills of animation instead of my skills of tapping a button on the
camcorder to skip exactly 2 frames between shots. The Color Quickcam still has some drawbacks though. Being a field-based capture device it produces interlaced frames that have to be de-interlaced. As a result, the picture quality, while much better than the original Quickcam and slightly better than my camcorder, is still inferior to even the lowest gauge of film, Super-8. I am hoping to get into actual film methods of animation. However, video does have many advantages such as low cost, ease of manipulation, and ease of distribution.

     Another great item of hardware that I recently got was an MJPEG video capture card. This card allowed me to take all of my older animations on analog 8mm video to a digital video. Once my old material was in a digital format I then used editing software (mainly Virtual Dub) to restore all of my older animations. Curiously, I found that my really old animations restored rather nicely. The older animations that I had done in which the figures only moved every several frames, while being interlaced video in nature, A frame from the very first animation I made
didn't appear to be so when taken to a progressive digital format. The reason was that in taping the figures both of the capture fields of the camcorder captured the same still figure. Because there was no actual motion the frames appeared progressive. That meant that I didn't have to worry about de-interlacing and degrading the video quality on my older animations. All I had to do was eliminate the frames that were between bursts that appeared interlaced. Such a method has proven to be very nice in creating high quality stop-motion animation on video using field-based capture equipment and a decent video capture card. More recently I used a professional grade digital camcorder to get very nice stop-motion image quality results in my latest video, Brutal Force. The animation sequences are slightly grainy, but much more crisp then anything else I've ever seen in stop-motion animation video.



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This site was created by Michael Young on August 11, 2000 and
was last updated on September 15, 2003.

Email questions and comments to Mike at: mike@mikesshorts.com